News & Events
Let's Get Serious
17/04/2008
Quick history lesson: Back in the dim and distant 90's an awkwardly phrased term was coined by someone, probably an idiot, to describe computer games that merged entertainment and education. Perhaps unsurprisingly the tenuously titled 'edutainment' genre never really caught on.
As the 'genre' spurned only a wealth of patronising kids' games; it sank into obscurity. Yet as the technology and perception of gaming has catapulted forward into the mainstream over the past decade, the principle of computer game technology being used for education and non-gaming purposes has evolved into what has come to be known as Serious Games.
"'Edutainment' games were really just interactive versions of the way people normally learn, they tended to be like electronic books that you could navigate through and interact with to a certain extent," says David Worley, Director of the Serious Games Institute, a £7million project run by Coventry University.
"But with serious games and the technologies involved there's a whole new degree of engagement; not least in the ability to develop multi-player online games and virtual worlds which really help with peer-to-peer learning. That's something that edutainment didn't do in the past."
So how does animation fit in? Well the ability for many serious games to offer interactive professional training stems from arduously researched interactive animation with an almost pedantic focus on realism. On a visit to Leamington Spa's Blitz Games Studios, their serious games division, known as TruSim, gave AFWM an insight of their experience animating latest offering, Interactive Triage Trainer.
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